Thursday, 4 November 2010

SESSION SIX (bee bots)


6.      Bee bots
·         programmed bee bots to create shapes
·         programmed bee bot using software on computer
·         programmed bee bot to avoid obstacles
·         used "bee"  bee-bots that allows the commands to be simpler (KS1)
·         started with commands and ask questions - what will this draw
·         put a pen down the middle of the bee bot, allowing it to draw
·         bee bot mats
·         bee bot soft ware game
·         "bee" bee bot is limited as you cannot programme it with angles.
·         Bee bots in general are limited as they must always start at the beginning
·         ideas:
o    make the bee bot land on the right answer
o    land on the right coin e.g. 50p (using a mat of coins)
o    land on the picture of  "pig"(recognising/reading words)
o    spell the word...(mat of letters)
o    geography, bearings, co-ordinates etc.
o    can we all programme the bee bots the same?
o    can the cat catch the mouse...maybe include obstacles
o    use bee bot as the jolly postman making his deliveries

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